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“(P-086) Florian Neumann Realistic Game Assets Tutorial” has been added to your cart. View cart
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(P-102) CGCircuit - Realistic Face with Zbrush and Mari

(P-102) CGCircuit – Realistic Face with Zbrush and Mari

15,000 Ks Original price was: 15,000 Ks.10,000 KsCurrent price is: 10,000 Ks.

Categories: Mari, Maya, Substance Painter, ZBrush
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Description

In this online course, the viewer will learn how to create a realistic human face ready for production using Zbrush, Maya and Mari.

We will start with a 2D concept as a base but we will create the face based on real people references and the basis on facial anatomy. We will do all the sculpting in Zbrush, retopology and UVs in Maya and the texturing in Mari using Texturing XYZ files, also we will use Substance Painter just to create some masks.

This course has been designed for beginner and intermediate students with a passion for realism and human faces. This is the second of a series of tutorials where we will create a full 3D character ready for production. For this course, it will be ideal to have a basic previous knowledge of Zbrush, Maya and Mari as in this course we don’t teach the software itself but the fundamentals of the creation of a character and the full workflow to make it ready for production.

After viewing this course, people can expect to be able to replicate realistic human faces using the same workflow used for film and TV production pipelines like Pirates of the Caribbean, Vikings or Game of Thrones. This is a key element in the process of getting a job as a Character Artist in the industry or just to make successful 3D character art pieces.

Tools used: Mari, Autodesk maya, Photoshop, substance painter, ZBrush.

Prerequisites: basic knowledge of Zbrush, Maya and Mari.

Total Duration: 8h 52m 11s

Level: From Beginner to Intermediate

 

File Size – 9.43 GB
Source – N/A

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About Us

Blendini is a Myanmar-based 3D Animation Studio dedicated to spread the industrial-related insights, share learning resources and sell 3D products.

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Yangon, Myanmar

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